Pierre Chevalier's "Destroy / Wait" is another dilemma game in Twine, with every move a choice between the two title actions. An existential god game that undoes the meaning of "god" game.
Do you or don't you punch a Nazi? A Twine game by Rex Mundane. The graphics and text don't necessarily tell the same story. Also notable for being a "dilemma" game, where every move is a choice between two opposing choices.
Quick overview of the influence of art and design on protests masks, including dazzle masks and Zach Blas' facial weaponization suite.
A loose and overlapping catalog of the kinds of agency choice-based games can give their players
One of the must-read articles about designing structure on choice-based interactive fiction
I don't agree with every rule here by a long shot. These are more like "things to think about" when creating a certain kind of interactive fiction game.
This would make a great introduction the materiality and labor in a class about digital culture and infrastructure
Worth including on my Gender and a Technology syllabus
A counter to the "red pill" theory of YouTube radicalization
Here's an evocative Twine horror game to include in the next version of my Death in the Digital Age course.
Worth including at the beginning of the semester in an e-lit class
A not entirely convincing case for why Joi Ito should remain head of MIT's Media Lab (because he has the humility to work toward change)
A great overview of some must-play new and newish interactive fiction, including Twine, ChoiceScript, and other platforms.
“Facebook needs to shut down” says one content moderator.
Glitching images and making eerie glitched GIFs out of photos
The traps that discussions about AI ethics fall into. Especially appreciate "the rule of law" trap, wherein we assume laws about AI will inherently be ethical.
"All it takes is a mouth and a phone" - Brilliant parody of the DNA-testing industry
Fascinating look at the embodied and material nature of the classic arcade game
Honestly though you'll soon be able to replace "bookstore" with any noun.
Good background on Chernobyl for when we talk about "dark tourism" in "Death in the Digital Age"
Perfect timing for this NYT article on contemporary mediums. Just yesterday in DIG 215 we were talking about the Fox sisters and their "spiritual telegraph" to the afterlife.
Pretty thorough review of Shoshana Zuboff’s new book. Key idea is the “extraction imperative” that drives Google, Facebook, etc.
Possible Twine game to include on my Death in the Digital Age syllabus, with shades of Bradbury’s “There Will Come Soft Rains”
Terrific/terrifying post by Mike Caulfield showing that the same principles that underwrote the Fyre Festival apply to disinformation and conspiracy theories
Tips include "Look slowly," "Look repeatedly," "Follow the quiet," and "Let a stranger lead you"
Maybe I should add “deep painting” to the glitching and databending section of my “Hacking, Remixing, and Design” seminar...
Short experimental fiction with a fresh take on the AI trolley problem.
Adding this to future syllabuses, to be paired with Lauren Michele Jackson's digital blackface article in Teen Vogue.
Fascinating history of the Commodore 64, East Germany in the 80s, and the surveillance state.
Adding to my Death in the Digital Age class, where we’re already discussing demons and exorcism in the 21st century
Yeah, I think I’m stealing this for my spring Hacking, Remixing, and Design course.
Powerful post by @jkottke on the (minority of) Americans’ obsession with guns.
Not sure why I didn't know before about MIT's Open Documentary Lab and its Docubase, a database of digital documentary projects
Terrific look at where horror has been in the past 100 years, and what the genre looks like now.
Adding this to my “Death in the Digital Age” syllabus for the spring.
“It's time to let go of Lovecraft. No more tentacled multi-eyed monstrosities, no foggy fishing towns or ancient aliens posing as gods.”
White supremacists credit YouTube with being the single-most important media source in their radicalization.
A bit dated now, but still a good overview of the dynamic between interactive narrative structures and narrative motifs.
Fascinating reading of torture in videogames as masculine ritual and affect (and builds on my own work on virtual torture)
Undum, an interactive fiction platform that was never as widely adapted as it should’ve been, is now on Github, complete with all the documentation. Go write something!
Walmart just patented a procedure for capturing customer health data via shopping cart handles. No way this data could be misused, no-sir.
Revisiting this 2017 article after reading about Kathleen Hall Jamieson's new "Cyberwar" book.
Will probably add this to my DIG 101 syllabus. And it would pair well with Bradbury’s “There Will Come Soft Rains.”
I second many of the novels here, but will admit I was disappointed by The Grip of It.
The entire September 2018 issue of First Monday is devoted to emoji 💛🧡❤️💚💙💜
Explainer GIFs for link-averse media consumers…Perfect for my DIG 101, where we’re discussing animated GIFs next week and Internet conspiracies a few weeks later.
An MS Painterly send-up of conspiracy culture
A good Emoji resource, with hex codes FOR ALL THE EMOJI
Seriously thinking about making a rapid response research project part of my spring “Hacking, Remixing, and Design” seminar.
We touched upon Lisa Park’s critique of the hypervisibility/weird invisibility of antenna trees yesterday in DIG 101. Wish we could have spent more time on it.
Just discovered this great AI primer from Liz Daly. Perfect for the syllabus.
Key quote: “It is unclear what other criteria Facebook measures to determine a user’s score, whether all users have a score, and in what ways they’re used.”
A Twine game about rebooting the world after the apocalypse
A tool to shrink recognized commands in Inform in order to create limited parser games. Good for games about power and agency.
Added to my to-play Twine list
Gotta pull this out whenever we talk about infrastructure in class.
Going to revisit this next semester for my Death in the Digital Age course
A birds-eye view of the state of the field, plus a good assortment of links to digital literature old and new.
Nintendo sees emulation only through the lens of IP, sadly. What about preservation, access, or pedagogy?
A great critique of that awful earnest bromide "Teach the controversy" from Michiko Kakutani
As usual, @shannonmattern's new course on maps as media looks awesome. Gorgeous design, but even better, wonderful pedagogy.
Some great resources here for teaching the intersectionality of "Get Out"
There are a lot of deep fake articles out there, but I think this is the one I'll use in Intro to Digital Studies this year.
You can easily apply Holt and Vonderau’s critique of the discourse around data centers in “Where the Internet Lives” to Microsoft’s discourse about its undersea data center.
Facebook’s People You May Know “mines information users don’t have control over to make connections they may not want it to make.”
Dark Content is a video series on the dark web about people who perform commercial content moderation on the open web.
Every once in a while it's worth resurfacing this xkcd explainer of free speech.
Excellent digital forensics work on QAnon. Surprise! Most QAnon posters also post on videogames and Men’s Rights.
“algorithms can often exacerbate underlying societal problems”
Paige Morgan's engagement with Tsing's theory of nonscalability is worth including in my DIG 401 (Hacking, Remixing, and Design) class.
Another great piece by Whitney Phillips, one of the best thinkers about toxic media. A critique of they way the news has covered QAnon conspiracists.
Worth including on my DIG 101 syllabus, where I will have a whole section on conspiracies.
A good look at how affordances of platforms could enable a kind of crackpot hermeneutics.
A Buzzfeed piece on the way fringe political groups hijack social media platforms.
Fantastic report from Data & Society on the ways the media inadvertently amplifies the messaging of hate groups