Fascinating look at the embodied and material nature of the classic arcade game
Fascinating history of the Commodore 64, East Germany in the 80s, and the surveillance state.
“It’s time to let go of Lovecraft. No more tentacled multi-eyed monstrosities, no foggy fishing towns or ancient aliens posing as gods.”
Fascinating reading of torture in videogames as masculine ritual and affect (and builds on my own work on virtual torture)
Nintendo sees emulation only through the lens of IP, sadly. What about preservation, access, or pedagogy?