A web port of Jason Rohrer's 2007 game "Passage"—heralded by some at the time for its expressive power. Criticized by others for its gender and cultural assumptions. Either way, a lot happens in the 5 minutes and 8 bit game.
"Horses, the indie game that is too scandalous for either Valve or Epic, is only beyond the pale if you're not familiar with any other art form."
From Ars Technica, a fun romp through fifty or so years of interactive fiction history, which—surprise!—is not history at all, but alive and thriving (as I write from the 2024 Narrascope conference).
What happens to your games after you die? If it’s a digital game, chances are that you don’t even own the game to begin with…
A great overview of some must-play new and newish interactive fiction, including Twine, ChoiceScript, and other platforms.
A great overview of some must-play new and newish interactive fiction, including Twine, ChoiceScript, and other platforms.
Fascinating look at the embodied and material nature of the classic arcade game
Fascinating look at the embodied and material nature of the classic arcade game
Fascinating history of the Commodore 64, East Germany in the 80s, and the surveillance state.
Fascinating history of the Commodore 64, East Germany in the 80s, and the surveillance state.
“It's time to let go of Lovecraft. No more tentacled multi-eyed monstrosities, no foggy fishing towns or ancient aliens posing as gods.”
“It's time to let go of Lovecraft. No more tentacled multi-eyed monstrosities, no foggy fishing towns or ancient aliens posing as gods.”
Fascinating reading of torture in videogames as masculine ritual and affect (and builds on my own work on virtual torture)
Fascinating reading of torture in videogames as masculine ritual and affect (and builds on my own work on virtual torture)
Nintendo sees emulation only through the lens of IP, sadly. What about preservation, access, or pedagogy?
Nintendo sees emulation only through the lens of IP, sadly. What about preservation, access, or pedagogy?