A loose and overlapping catalog of the kinds of agency choice-based games can give their players
One of the must-read articles about designing structure on choice-based interactive fiction
I don't agree with every rule here by a long shot. These are more like "things to think about" when creating a certain kind of interactive fiction game.
Here's an evocative Twine horror game to include in the next version of my Death in the Digital Age course.
A great overview of some must-play new and newish interactive fiction, including Twine, ChoiceScript, and other platforms.
Possible Twine game to include on my Death in the Digital Age syllabus, with shades of Bradbury’s “There Will Come Soft Rains”
A Twine game about rebooting the world after the apocalypse
Added to my to-play Twine list