I love how Jason Dyer's look at this old CoCo graphical text adventure game begins with the true story of an Intel chip-stealing ring in the early 1980s. Wild times in Silicon Valley!
From Ars Technica, a fun romp through fifty or so years of interactive fiction history, which—surprise!—is not history at all, but alive and thriving (as I write from the 2024 Narrascope conference).
Possible Twine game to include on my Death in the Digital Age syllabus, with shades of Bradbury’s “There Will Come Soft Rains”
Possible Twine game to include on my Death in the Digital Age syllabus, with shades of Bradbury’s “There Will Come Soft Rains”
A bit dated now, but still a good overview of the dynamic between interactive narrative structures and narrative motifs.
A bit dated now, but still a good overview of the dynamic between interactive narrative structures and narrative motifs.